I’m convinced that in the next decade the U.S. will have no more cars. The new generation is expected to own no more than one to three cars, and that’s it. This suggests that the infrastructure that we rely on daily is going to get old and increasingly unreliable. This is, in fact, the future of infrastructure.
In the “Future of Infrastructure” article, we spoke a little about the future of transportation infrastructure, but the article was basically an attempt to put our heads together and think about the future. Well, I think I’ve got a few ideas of my own.
I think we need to shift from looking at technology as a series of technological transitions as we know it to thinking about the technology as a series of architectural transitions. Think about the amount of land we already use. We can’t just throw that land up on a new building site and build a massive building. We’d need a new construction project to begin with. We need to think about the new infrastructure that we’re going to need in the future.
You can always put it on the grid, but if you have to put it underground it’s going to be more expensive.
The idea is that we can build a new construction site and the new infrastructure needs to be built on the grid, which is why you can always put a grid in the sky in the future.
We can always put up the infrastructure but now we have to do it on a grid. We always thought that the infrastructure needed to be put up on a grid (this is why the new buildings always seem to be in the center of the planet) and that it should not be a huge building with lots of rooms. The idea is that we should not need to change the infrastructure every few years.
But now that we’ve built it on a grid, the infrastructure needs to be put up on the grid.
It is a bit surprising that it took so long to create buildings that are grid based, but now that they are, they are just a couple of weeks away. It will be interesting to see how they actually work when the grid goes operational.
Now that we are in the center of a planet, we may be the only ones who are interested in building infrastructure. As we can see from the above image, the idea is that we should build infrastructure that is grid based. The idea itself is a bit counterintuitive but the concept is that now that we actually have infrastructure, it will be useful for everyone.
The one thing that the designers and developers really missed about the game is the fact that we can build infrastructure that will solve the underlying problem. The main thing is that the architecture will be so different that the grid will be completely different depending on how each component is implemented. The grid will be built to keep track of the world and its grid, and it will be so different that we will be able to build a grid that is based on a lot of different grids.